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You will find the typical NPC behavior described below, along with a brief description of their society and history. This does not mean that one can't deviate from these traits during the course of their adventure, nor that this is comprehensive of everything. If you seek more information, the Wiki is your friend!
Gnome
Gnomes, or the Forgotten Folk as they were sometimes known, were small humanoids known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Having had few overt influences on the world's history but many small and unseen ones, gnomes were often overlooked by the powers that be, despite their craftiness and affinity for illusion magic. Gnomes were present in nearly every human city and most caravan-stop villages where other cultures and non-human races were at least tolerated
Gnomes were very small compared to most other races, with an average height of 3′0″‒4′0″ (0.91‒1.2 m) and a weight of 40‒45 lb (18‒20 kg). Gnomes were generally larger and heavier than halflings, though forest gnomes tended to be smaller than halflings, being 2′1″‒2′10″ (0.64‒0.86 m) in height and 21‒35 lb (9.5‒16 kg) in weight. This led some scholars to erroneously classify all gnomish races as "smaller than the Hin".While halflings were commonly said to resemble short humans, gnomes were more comparable with elves, with whom they shared pointed ears and high cheekbones, or even dwarves, due to their tendency to grow beards and live underground. Many gnomes had a more feral appearance than either, however, with hair that often sprouted from their heads in odd directions.The skin of gnomes ran in hue from reddish tans to earthy browns or even shades of gray, with exact hue somewhat dependent upon the ethnic origin of a gnome. Similarly, gnomish hair varied wildly in color from blond and brown to more exotic colors like white, orange, or even green. Gnomish eyes were often—particularly in individuals who were native to the Feywild—glittering black or blue, although more natural eye colors were also known to the race.
Gnomes were an intelligent[8] and innately curious race. Gnomes might have lacked the drive and ambition of other races, particularly humans, but their creativity gave them a strong ability for ingenuity. Most gnomes were content to live simple lives, acquiring knowledge merely as a hobby but others explored lost ruins, delved deep into the heart of the world, and conducted dangerous research in their unquenchable thirst for knowledge, leading more than a few to an untimely demise.Gnomes were naturally witty and jovial, and they preferred to overcome obstacles through cunning and innovation rather than the obvious way. Ever curious, gnomes were drawn to adventure more often by a desire to see the world than out of greed or the hope of fame. It was this curiosity, along with their cunning and witty repartee, that made gnomes both entertaining friends and adept arcane spellcasters or scholars
BONUS
+2 con -2 str
Hardiness vs. illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive training vs. reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive training vs. goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive training vs. giants: +4 dodge bonus to AC against giants.
Skill affinity (listen): +2 racial bonus to listen checks.
Skill affinity (concentration): +2 racial bonus to concentration checks.
Spell focus (illusion): Gnomes add +2 difficulty class to any illusion spells they cast. This counts as the feat so characters are able to select greater spell focus (illusion) at first level.
Low-light vision: Allows them to see better than normal in the dark.
Small stature: Gnomes are small creatures, giving them some benefits and drawbacks.
+1 size modifier to attack rolls.
+1 size modifier to armor class.
+4 size bonus to standard stealth and detection checks (modifies hide, listen, move silently, and spot).
Cannot use tower shields.
Cannot use large weapons.
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