Favored soul on server

Here you can find informations on the class and discuss improvements with the staff
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Ailander
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Favored soul on server

Post by Ailander »

This post will be locked with the informations regarding the class on our server. Is possible to make suggestions on how to improve or modify the class so that the community and the staff can evaluate the idea. If you have something to propose, please open a new post with a clear name for title and then your explanation

These are the informations of the class on our server


Favored Soul
This is one of the core classes we decided to fully rework. Now they are heavily linked to their chosend deity even if are not chainged by the alignment of the diety or domains (like clerics are)

lv 1 : Access to Turn undead and all weapons(this will change when we will manage to create 1 feat for every deity granting then weapon profiency only to that of the diety).

They will get a divine bonus damage on their weapon so long they wield the same type as the favored weapon of the diety. For example a Favored Soul of Lathander will get this bonus on light mace. The bonus is as follow
lv 1-4 : 1d4
lv 4-7 : 1d6
lv 8-10 : 1d8
lv 10-13 : 1d10
lv 13+ : 1d12

Their spells are divinely enhanced making them grant bonus hit points. Whenever a favored soul lower than 12 level cast a spell on an ally or themselves, they grant hp bonus equals to the spell level x 3 and they last spell level x 60 seconds. This bonus is not cumulative, but a more powerful effect can overcome the weaker one. For example, a favored soul casting Protection from evil grants 3 bonus hp, but if they cast Darkfire the bonus will become 9 overwriting the extra 3. Cantrips do not count for this bonus

lv 3 : They will get weapon focus on the favored weapon of the deity

lv 5 : They will get an energy resistance bonus

lv 10 : they will get an energy resistance bonus

lv 12 : they will get weapon specialization on diety favored weapon and their divine enhancement on spells becomes empowered. Whenever they cast a spell, the bonus hitpoints are granted to all allies in a range of 30 feet around them.

lv 15 : They will get an energy resistance bonus and be granted a high level spell to use once per day based on the chosen diety at creation.

lv 17 : They will get wings (bat wings if evil, feathered if good, feathered grey if neutral) and if they have chosen a greater diety an extra high level spell based on diety.
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