These are the informations of the class on our server
Sorcerer
- The Sorcerer as access to more spells at each level
- The sorcerer starts with a bloodline that grants them extra powers
- The sorcerer counts as +1 in his caster level when he casts specific spells
Since the forced assignment of spells to the sorcerer does not work at all well Gades decided to change the implementation of bloodlines.
Have been increased the number of selectable spells in levels where previously was given the free spell (so that you can re-select it manually) and upgraded the spells as they should with an extra +1CL when they cast it
Bloodlines are
Abyssal
From the start: Each Summoned Creature get a +4 bonus in STR and CON
lvl 3: gains Resistance to electric damage
lvl 5: gains featResist to poison
These spells count as +1 on sorcerer caster level
Scare Bull's Strength Fear Stoneskin Dismissal Polymorph Summon Creature VII Planar Binding Summon Creature IX
Arcane (default)
From the start: Combat Casting for free
lvl 3: gains Spell Penetration
lvl 5: gains Greater Spell Penetration
These spells count as +1 on sorcerer caster level
Magic Missile Invisibility Dispell magic Dimension Door Lesser Spell Breach True Seeing Banishment Power Word Stun Earthquake
Celestial
From the start: Dodge for free
lvl 3: gains Iron will
lvl 5: gains Weapon Finesse
These spells count as +1 on sorcerer caster level
True Strike Resist Elements Protection From Energy Clarity Fireball Greater Dispel Banishment Sunburst Summon creature IX
Draconic
From the start: Blindfight for free
lvl 3: gainsGreat Fortitude
lvl 5: gains Improved Initiative
lvl 7: gains Toughness
These spells count as +1 on sorcerer caster level
Mage Armor Resist Elements Dispel Magic Fear Summon Creature VI Protection from spells Summon Creature VII and VIII, Shapechange
Elemental
From the start: Dodge for free
lvl 3: gains spell Burning Hands and feat Great Fortitude
lvl 5: gains spell Aganazzar's Scorcher and feat Lightning Reflexes
lvl 7: gains spell Protection From Energy
lvl 9 : gain spell elemental Shield
lvl 11 : gain spell Summon Creature VI (access to a new elemental summon)
lvl 13 : gain spell Summon Creature VII (access to a new elemental summon)
lvl 15 : gain spell Summon Creature VIII (access to a new elemental summon)
lvl 17 : gain spell Incendiary Cloud
lvl 19 : gain spell Elemental Swarm
Fey
From the start: Dodge for free
lvl 3: gains spell Grease and feat Great Fortitude
lvl 5: gains spell Tasha's Hideous Laughter and feat Lightning Reflexes
lvl 7: gains spell Hold Person
lvl 9 : gain spell Charm Monster
lvl 11 : gain spell Hold Monster
lvl 13 : gain spell Greater Dispel
lvl 15 : gain spell Summon Creature VII (access to a new nature summon)
lvl 17 : gain spell Summon Creature VIII (access to a new nature summon)
lvl 19 : gain spell Summon Creature IX (access to a new nature summon)
Infernal
From the start: Blindfight for free
lvl 3: gains spell Burning Hands and feat Spell Penetration
lvl 5: gains spell Aganazzar's Scorcher and feat Iron Will
lvl 7: gains spell Hold Person
lvl 9 : gain spell Fear
lvl 11 : gain spell Wall of Fire
lvl 13 : gain spell Mind Fog
lvl 15 : gain spell Firebrand
lvl 17 : gain spell Power Word Stun
lvl 19 : gain spell Incendiary Cloud
Serpentine
From the start: Combat Casting
Lvl 3: gains Spell Invisibility and feat Skill Focus (Diplomacy)
lvl 5 : gains spell Mestil Acid Breath and feat Skill Focus (Move Silently)
lvl 7 : gains spell Summon Creature III
lvl 9 : gains spell Enervation
lvl 11 : gains spell Hold Monster
lvl 13 : gains spell Tenser Transformation
lvl 15 : gains spell Summon Creature VII
lvl 17 : spell Horrid Wilting
lvl 19 : spell Shapechange