Gil

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TheDwarf
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Gil

Post by TheDwarf »

Name: Gloilinis Paldrin

Alias: Gil

Race: Dwarf (Shield)

Initial Alignment: Lawful Good

Height: 4 feet.

Weight/Build: Typical Stocky build

Age: 50 years young

Eyes: Earth Brown

Hair: Firey red beard that has three seperate "tails", Same coloured hair.

Deity: Moradin

Base Class & Proposed Development: Paladin to start (As this gives him the start to his crusadership and priestly ideal, as well as some combat capability.) Later he will be taking both Dwarven Defender (I mean.. need it be said why, he's a dwarven Paladin, it's a logical choice) and Divine Champion (champion of torm equivilant) Because that will lead to both military and priestly ascension based on his background and goals.

Notable/Distinguishing Features: Firey red beard that has three seperate "tails", Same coloured hair that ends in a pony tail. He keeps both well groomed. Has a tattoo on each of forearms in silver and gold.

Appearance: As stated Gloilinus is a solid dwarf of 4 feet tall, he has firey hair that ends in a pony tail, and identical hair for a beard (go figure) that ends in three distinct tails. He keeps his hair and his beard very well maintained, and is the main reason he wears his helmet, to keep it safe. He also has a tattoo on each of forearms in silver and green.
Gil, as he refers to himself as, wields a warhammer and towershield, when he wears his full heavy plate.
(I put the following in here as this is what he should be wearing when not fighting or drinking. If the following is not yet done, give it time.. it will be.)
Priestly Vestments: Ceremonial vestments for priests of Moradin include flowing, shining robes of woven wire of electrum treated with blueshine. Other ceremonial garb includes silvered (everbright) helms, silverplated war hammers, and earth-brown leather boots. The holy symbol of the faith is a miniature electrum war hammer, treated with blueshine.
Adventuring Garb: In combat, Moradin's clergymembers favors chain mail or dwarven plate mail, a helm, and a medium or large shield. Priests of the Soul Forger are skilled in the use of the war hammer, but many favor other weapons as well.

Personality Profile: The dwarf is known to be grumpy but he is somewhat approachable. Typical of a dwarf they trust outsiders little.. and certain ones even less, but, in saying that.. Gil is learning to temper this and accept that there are differences to those that are instilled by natural blood memory, or taught over their lives.

Background: Hailing from Citadel Felbarr, as an aspiring Hammer of Moradin from his home Citadel, The young dwarf was keen to breath different lands, fight off hordes of goblinoids and evil giants As a Crusader (Paladin) in Moradin's name. While aspiring to be a Hammer of Moradin, in actual fact he had not even been given entry. Instead they offered him a, quest, so to speak.. which was to find goblinoids wherever they be, and smite them. Easier said than done considering the insane amount of goblinoids that lived in the realms. Still he headed off, hammer in hand, armor adorned, head in the clouds of what would be "when" he succeeded. He took a caravan to Waterdeep hearing of troubles the city was having.

Goals: Gil is a devout dwarf of Moradin, but he mostly hopes to give his hated foes the beating. Although he has met a strange elf.. and he does seem to protect her rather fiercly, they bicker like siblings.. still, as long as she is unharmed. As for any other goals, he does look to prove himself to the Hammer's of Moradin and increase his rank in the elite military faction.

Enemies: As a dwarf, they consider all goblinoids and giants to be evil and should be swiped from existance (This includes orcs, half orcs, ogres, giants of all kinds (Evils) hobgoblins, goblins, and anything else that would fit these racial archetypes).
As a Paladin, The dead that walk, are by most degrees and decrees, evil and should be laid to rest, however there is talk of a Citadel that is home to the ghostly apparitions of it's former dwarven residence that were slaughtered mercisely by goblins and Orcs... and they keep such filth away from their former home... perhaps, some ghosts, can be laid to rest peacefully, if they were shown that their home was safe once again. Necromancers are usually treated much like their summoned pets of bone and bloated flesh.. with a beating of such severity.. they don't wake back up.

Possible Plot-Hook Ideas and Misc Facts: Having met a strange Sea-Elf named Iridansa after getting off his, mostly strange caravan ride, he and her often travel together, offering each other their own skills and an almost "Bickering" kind of relationship that can only be described by others and comical.. though it's been apparent they prefer each other's company to other folk, for now..
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