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Domains

Posted: Mon Oct 21, 2024 10:16 am
by Ailander
We have created a second "character sheet" to make in game with the selection of the deity that will allow us to implement more mechanics in the future. For this, we had to do some changes that we will explain here

About the domains be mindful of two things:
1)After you create your character, you will have to choose your diety before being allowed to enter the game world. Be sure to read what domains has the god your character will follow before then because the game server can't change your domains after creation and will not allow you entrance if you have different domains from the god you choose. It is possible to delete the character through the pcbook at lvl 1

2) In case you know some deities by the manuals, you will notice that some were changed (different powers, different spells etc). We had to make some changes to make it more friendly towards the NWN engine

This is the full list of the new domains:

Cavern Domain:
Clerics who take this domain are never lost in the darkness of a cave, it feels safe like a home

Domain Special Ability and Bonus Spells
You gain the dwarven ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4

The cleric gains access to the following spells at the specified spell level:
Ultravision(1) Leomund's Safe Shelter(4) Maze(9)
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Chaos Domain:
Clerics who take the Chaos domain command power over outsiders and are granted spells that can cause disorder among their foes

Domain Special Ability and Bonus Spells
Turn Outsiders - Able to turn outsiders as if they were undead.

The cleric gains access to the following spells at the specified spell level:
Confusion(3) Chaos Hammer(4) Word of Chaos (7)
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Craft Domain:
Clerics who take this domain are granted special insight on the crafting of your choosing, making your works gather a spark of the divine

Domain Special Ability and Bonus Spells
Divine inspiration:You gain Skill Focus (a +2 bonus) on one Craft skill of your choice.

The cleric gains access to the following spells at the specified spell level:
Mending (0) Lesser Fantastic Machine (3) Fantastic Machine (6) Greater Fantastic Machine (9)

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Drow Domain:
Clerics of the dark seldarine that take this domain holds powers to achieve their goals over the sunlit world

Domain Special Ability and Bonus Spells
Superior reflexes: Free Lightning Reflexes feat.
The cleric gains access to the following spells at the specified spell level:
Cloak of Dark Power (1) Spiderform (4) Word of Chaos (7)
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Dwarf Domain:
The worshipers of the Morndinsamman can count on special powers granted by their forebearers togheter with a stronger than normal resilience, even among their kin

Domain Special Ability and Bonus Spells
Supreme Fortitude: Free Great Fortitude feat
The cleric gains access to the following spells at the specified spell level:
Stoneskin(3) Wall of Stone(5) Elemental Swarm(9)
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Elf Domain:
The children of Corellon are granted special powers by the Seldarine to improve their already exceptional acuity and sharp senses

Domain Special Ability and Bonus Spells
Ancestral aim: FreePoint Blank Shot
The cleric gains access to the following spells at the specified spell level:
True Strike(1) Tree Stride (4)) SunBurst(8)
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Family Domain:
Those that values familiar bonds, bloodrelated or not, are granted by their patron the powers to shelter them from harm.

Domain Special Ability and Bonus Spells
Protective Bond:You generate an aura to protect your allies with a +2 dodge bonus to AC. This supernatural ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You may affect yourself with this ability.

The cleric gains access to the following spells at the specified spell level:
Magic Circle against Alignment (2) Refuge (7) Protection from spell (8)
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Fate Domain:
Clerics who take this domain are granted short visions of the past and the future, allowing them to perceive danger when others can't

Domain Special Ability and Bonus Spells
Divine Foresight:You gain the uncanny dodge ability, allowing you to retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized.

The cleric gains access to the following spells at the specified spell level:
True Strike(1) True Seeing(4) Premonition (9)
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Gnome Domain:
Gnomes are masters of illusions and shadows, those blessed by the Lords of the Golden hills are even more so than their kin

Domain Special Ability and Bonus Spells
Masters of tricks:You cast all illusion spells with +2 DC. This bonus stacks with spell focus feats chain

The cleric gains access to the following spells at the specified spell level:
Ghostly Visage(2) Shadow Conjuration(4) Shadow Shield(7) Weird (9)
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Halfling Domain:
Yondalla's children are the epitome of what an halfling should be: curious but cautious, caring but disciplined. Despite what the tall races may think, there is much more in an halfling then gluttony and michief. Those with this domains are granted powers to emphasize those standards.

Domain Special Ability and Bonus Spells
Divine Trickster:You gain the ability to add your Charisma modifier to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action that lasts 10 minutes. It can be used once per day.

The cleric gains access to the following spells at the specified spell level:
Ghostly Visage(2) Shadow Conjuration(4) Shadow Shield(7) Weird (9)
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Law Domain:
Clerics who take the Law domain command power over outsiders and are granted spells that forces the enemy to submit and surrender to them
Domain Special Ability and Bonus Spells

Turn Outsiders - Able to turn outsiders as if they were undead.

The cleric gains access to the following spells at the specified spell level:
Hammer of the Gods(3) Hold Monster(6) Dictum (7)
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Metal Domain:
Clerics who take this domain are skilled forgesmith and have experience not only in any metal but also in wielding hammers in battle

Domain Special Ability and Bonus Spells
Hammer master: Free martial weapon competency and weapon focus (warhammer)

The cleric gains access to the following spells at the specified spell level:
Keen Edge(3) Wall of Iron(5) Iron Body (8)
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Moon Domain:
Clerics who take this domain have power over the creatures that morph in the night, like Lycanthropes

Domain Special Ability and Bonus Spells
Turn Werebeast:Turn or destroy werecreatures as a good cleric turns undead.

The cleric gains access to the following spells at the specified spell level: Moon Blade (3) Insanity(7) Moonfire(8)
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Nobility Domain:
Clerics who take this domain have a stronger presence granted to them by divine will

Domain Special Ability and Bonus Spells
Noble soul:Once per day, you can inspire allies that hear you speak. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls every 5 cleric levels. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier (minimum 1 round).

The cleric gains access to the following spells at the specified spell level:
Bless Weapon(1) Authority(5) Overwhelming presence(7)
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Ocean Domain:
Clerics who take this domain are used to the cold depths of the seas and their misteries

Domain Special Ability and Bonus Spells
Divine Breathing: You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level.

The cleric gains access to the following spells at the specified spell level:
Water Breathing(3) Wall of Ice (5) Otiluke's Freezing Sphere(6)
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Portals Domain:
Clerics who take this domain are granted mastery over the portals of Toril

Domain Special Ability and Bonus Spells
Portal Sense:You gain the ability to perceive a portal.You can use this power to detect an active or inactive portal as if it were a normal secret door (Search DC 20).

The cleric gains access to the following spells at the specified spell level:
(1)Analyze Portal, (2)Portal Stabilization (3)Dimensional achor (5)Teleport
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Spell Domain:
Clerics with this domain are masters of the weave and the arcane, especially on how to undo what other casters did

Domain Special Ability and Bonus Spells
Sublime art: You get a +2 bonus on Concentration and Spellcraft checks

The cleric gains access to the following spells at the specified spell level:
Mage Armor(1) Greater Spell Breach(5) Anti-Magic Field(8) Mordenkainen's Disjunction(9)
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Spider Domain:

Domain Special Ability and Bonus Spells
Turn Spiders: Rebuke or command spiders as an evil cleric rebukes or commands undead. Use these abilities a total of number of times per day equal to 3+ your Cha modifier.

The cleric gains access to the following spells at the specified spell level:
Spider Curse(3) Spider Shape (5) Creeping Doom(8)
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Undeath Domain:
Clerics with this domain have a greater control and mastery over the undead

Domain Special Ability and Bonus Spells
Sublime Negative Energy: All spells with negative energy effect are considered empowered


Given that some deities did not get reprinted in 3e, we are working on implementing them still (those that existed in 2e at least) and implement some fittiing domains for them.


Deities Domains
The list down here will tell you which deity has associated which domains. Know that the lesser powerful gods has lesser domain (befitting of their status) for example a demigod may have only 2 domains possible, while major gods may have 5-8 depending on their status

Azuth
KNOWLEDGE, LAW, MAGIC, SPELLS

Bane
EVIL, DESTRUCTION, LAW,

Beshaba
CHAOS , EVIL, FATE , TRICKERY,

Chauntea
PLANT, GOOD, PROTECTION,EARTH

Cyric
CHAOS, DESTRUCTION, EVIL, TRICKERY

Deneir
KNOWLEDGE , PROTECTION , GOOD

Eldath
FAMILY , GOOD , PLANT , WATER, HEALING

Garl Gittergold
CRAFT, GNOME, GOOD, LAW, PROTECTION, TRICKERY

Gond
CRAFT, EARTH, FIRE, KNOWLEDGE, METAL

Gruumsh
CHAOS, EVIL, CAVERN,STRENGTH, WAR

Helm
LAW, PROTECTION, STRENGTH

Hoar
FATE , LAW , TRAVEL

Ilmater
GOOD, HEALING,LAW, STRENGTH

Kelemvor
FATE, LAW, PROTECTION, TRAVEL

Lathander
GOOD, PROTECTION, STRENGTH, SUN

Lurue
ANIMAL , GOOD , HEALING , CHAOS

Milil
KNOWLEDGE , GOOD , NOBILITY

Mystra
KNOWLEDGE, MAGIC, SPELLS, ILLUSION

Oghma
KNOWLEDGE , TRAVEL , TRICKERY

Red Knight
LAW, NOBILITY, WAR

Selune
CHAOS, GOOD, MOON, PROTECTION, TRAVEL

Shaundakul
AIR, CHAOS, PORTAL, PROTECTION, TRAVEL

Sseth
CHAOS , EVIL , TRICKERY , MAGIC

Sune
CHAOS, GOOD, PROTECTION

Tempus
CHAOS, PROTECTION, STRENGTH, WAR

Torm
GOOD, HEALING, LAW, PROTECTION, STRENGTH

Tymora
CHAOS, GOOD, FATE, PROTECTION, TRAVEL

Tyr
GOOD, KNOWLEDGE, LAW, WAR

Uthgar
ANIMAL, CHAOS, STRENGTH, WAR

Waukeen
KNOWLEDGE, PROTECITON, TRAVEL

Loviatar
EVIL, LAW,STRENGTH,

Velsharoon
MAGIC, DEATH, UNDEAD, EVIL

Shar
CAVERN, DARKNESS, EVIL, KNOWLEDGE

Valkur
AIR ,CHAOS, GOOD, OCEAN, PROTECTION

ELVEN PANTHEON

Angharradh
CHAOS, ELF, GOOD, HOPE, KNOWLEDGE, PLANT, PROTECTION, FAMILY

Aerdrie Faenya
AIR, ANIMAL, CHAOS, ELF, GOOD,

Deep Sashelas
CHAOS, ELF, GOOD, KNOWLEDGE, OCEAN, PROTECTION

Erevan Ilesere
CHAOS, ELF, TRICKERY

Hanali Celanil
MAGIC, CHAOS, ELF, GOOD, PROTECTION

Labelas Enoreth
CHAOS, ELF, GOOD, KNOWLEDGE

Rillifane Rallathil
CHAOS, ELF, GOOD, PLANT, PROTECTION

Sehanine Moonbow
CHAOS, ELF, GOOD, KNOWLEDGE, MOON, TRAVEL

Solonor Thelandira
CHAOS, ELF, GOOD, PLANT, WAR

Tarsellis Meunniduin
ELF, PROTECTION, TRAVEL

Vandria Gilmadrith
LAW, PROTECTION, WAR,

Araleth Letheranil
CHAOS, SUN PROTECTION HEALING ELF

Fenmarel Mestarine
ANIMAL, CHAOS, ELF, PLANT, TRAVEL

Melira Taralen
CHAOS, TRICKERY, TRAVEL, KNOWLEDGE, CRAFT

Naralis Analor
PROTECTION, HEALING, SUN, LAW

Rellavar Danuvien
AIR, HEALING, ELF, PROTECTION

Sarula Iliene
TRICKERY, WATER, PLANT, SUN

Alathrien Druanna
KNOWLEDGE, SPELL, MAGIC

Darahl Firecloak
EARTH, FIRE

Mythrien Sarath
SPELL, CRAFT

Shevarash
CHAOS ELF WAR

Tethrin Veraldé
WAR MAGIC

DROW PANTHEON

Lolth
CHAOS,DESTRUCTION, DROW, EVIL, SPIDER, TRICKERY

Vhaeraun
CHAOS, DROW, EVIL, TRAVEL, TRICKERY

Kiaransalee
CHAOS, DEATH, DROW, EVIL, UNDEATH

Eilistraee
CHAOS, DROW, ELF, GOOD, MOON, PORTAL

HALFLING PANTHEON

Yondalla
FAMILY, GOOD, HALFLING, LAW, PROTECTION

Sheela Peryroyl
AIR, HALFLING, PLANT,

Arvoreen
GOOD, HALFLING, LAW, PROTECITON, WAR

Dallah Thaun
CHAOS, KNOWLEDGE, TRICKERY

DWARVEN PANTHEON

Dumathoin
CAVERN CRAFT DWARF EARTH PROTECTION METAL KNOWLEDGE

Sharindlar
CHAOS GOOD DWARF HEALING MOON

Vergadain
DWARF TRICKERY

Dugmaren Brightmantle
CHAOS CRAFT DWARF GOOD KNOWLEDGE

Gorm Gulthyn
DWARF GOOD LAW PROTECTION WAR

Haela Brightaxe
CHAOS DWARF GOOD WAR

Marthammor Duin
DWARF GOOD PROTECTION TRAVEL

Thard Harr
ANIMAL CHAOS DWARF GOOD PLANT

Abbathor
DWARF EVIL TRICKERY

Hanseath
CHAOS STRENGTH TRAVEL WAR

Tharmekhûl
FIRE WAR METAL

NATURE DEITIES

Auril
AIR EVIL WATER

Malar
ANIMAL CHAOS EVIL MOON STRENGTH

Mielikki
ANIMAL, GOOD, PLANT, TRAVEL

Silvanus
ANIMAL, PLANT, PROTECTION, WATER

Talos
CHAOS EVIL FIRE DESTRUCTION

Umberlee
CHAOS DESTRUCTION EVIL OCEAN WATER

ELEMENTAL DEITIES

Istishia
DESTRUCTION WATER TRAVEL OCEAN

Kossuth
DESTRUCTION FIRE

CELTIC PANTHEON

Oghma
CHARM KNOWLEDGE TRAVEL TRICKERY

Lugh
ANIMAL CHARM CRAFT PROTECTION WAR