We have created a second "character sheet" to make in game with the selection of the deity that will allow us to implement more mechanics in the future. For this, we had to do some changes that we will explain here
About the domains be mindful of two things:
1)After you create your character, you will have to choose your diety before being allowed to enter the game world. Be sure to read what domains has the god your character will follow before then because the game server can't change your domains after creation and will not allow you entrance if you have different domains from the god you choose. It is possible to delete the character through the pcbook at lvl 1
2) In case you know some deities by the manuals, you will notice that some were changed (different powers, different spells etc). We had to make some changes to make it more friendly towards the NWN engine
This is the full list of the new domains:
Cavern Domain:
Clerics who take this domain are never lost in the darkness of a cave, it feels safe like a home
Domain Special Ability and Bonus Spells
You gain the dwarven ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4
The cleric gains access to the following spells at the specified spell level:
Ultravision(1) Leomund's Safe Shelter(4) Maze(9)
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Chaos Domain:
Clerics who take the Chaos domain command power over outsiders and are granted spells that can cause disorder among their foes
Domain Special Ability and Bonus Spells
Turn Outsiders - Able to turn outsiders as if they were undead.
The cleric gains access to the following spells at the specified spell level:
Confusion(3) Chaos Hammer(4) Word of Chaos (7)
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Craft Domain:
Clerics who take this domain are granted special insight on the crafting of your choosing, making your works gather a spark of the divine
Domain Special Ability and Bonus Spells
Divine inspiration:You gain Skill Focus (a +2 bonus) on one Craft skill of your choice.
The cleric gains access to the following spells at the specified spell level:
Mending (0) Lesser Fantastic Machine (3) Fantastic Machine (6) Greater Fantastic Machine (9)
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Drow Domain:
Clerics of the dark seldarine that take this domain holds powers to achieve their goals over the sunlit world
Domain Special Ability and Bonus Spells
Superior reflexes: Free Lightning Reflexes feat.
The cleric gains access to the following spells at the specified spell level:
Cloak of Dark Power (1) Spiderform (4) Word of Chaos (7)
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Dwarf Domain:
The worshipers of the Morndinsamman can count on special powers granted by their forebearers togheter with a stronger than normal resilience, even among their kin
Domain Special Ability and Bonus Spells
Supreme Fortitude: Free Great Fortitude feat
The cleric gains access to the following spells at the specified spell level:
Stoneskin(3) Wall of Stone(5) Elemental Swarm(9)
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Elf Domain:
The children of Corellon are granted special powers by the Seldarine to improve their already exceptional acuity and sharp senses
Domain Special Ability and Bonus Spells
Ancestral aim: FreePoint Blank Shot
The cleric gains access to the following spells at the specified spell level:
True Strike(1) Tree Stride (4)) SunBurst(8)
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Family Domain:
Those that values familiar bonds, bloodrelated or not, are granted by their patron the powers to shelter them from harm.
Domain Special Ability and Bonus Spells
Protective Bond:You generate an aura to protect your allies with a +2 dodge bonus to AC. This supernatural ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You may affect yourself with this ability.
The cleric gains access to the following spells at the specified spell level:
Magic Circle against Alignment (2) Refuge (7) Protection from spell (8)
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Fate Domain:
Clerics who take this domain are granted short visions of the past and the future, allowing them to perceive danger when others can't
Domain Special Ability and Bonus Spells
Divine Foresight:You gain the uncanny dodge ability, allowing you to retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized.
The cleric gains access to the following spells at the specified spell level:
True Strike(1) True Seeing(4) Premonition (9)
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Gnome Domain:
Gnomes are masters of illusions and shadows, those blessed by the Lords of the Golden hills are even more so than their kin
Domain Special Ability and Bonus Spells
Masters of tricks:You cast all illusion spells with +2 DC. This bonus stacks with spell focus feats chain
The cleric gains access to the following spells at the specified spell level:
Ghostly Visage(2) Shadow Conjuration(4) Shadow Shield(7) Weird (9)
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Halfling Domain:
Yondalla's children are the epitome of what an halfling should be: curious but cautious, caring but disciplined. Despite what the tall races may think, there is much more in an halfling then gluttony and michief. Those with this domains are granted powers to emphasize those standards.
Domain Special Ability and Bonus Spells
Divine Trickster:You gain the ability to add your Charisma modifier to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action that lasts 10 minutes. It can be used once per day.
The cleric gains access to the following spells at the specified spell level:
Ghostly Visage(2) Shadow Conjuration(4) Shadow Shield(7) Weird (9)
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Law Domain:
Clerics who take the Law domain command power over outsiders and are granted spells that forces the enemy to submit and surrender to them
Domain Special Ability and Bonus Spells
Turn Outsiders - Able to turn outsiders as if they were undead.
The cleric gains access to the following spells at the specified spell level:
Hammer of the Gods(3) Hold Monster(6) Dictum (7)
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Metal Domain:
Clerics who take this domain are skilled forgesmith and have experience not only in any metal but also in wielding hammers in battle
Domain Special Ability and Bonus Spells
Hammer master: Free martial weapon competency and weapon focus (warhammer)
The cleric gains access to the following spells at the specified spell level:
Keen Edge(3) Wall of Iron(5) Iron Body (8)
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Moon Domain:
Clerics who take this domain have power over the creatures that morph in the night, like Lycanthropes
Domain Special Ability and Bonus Spells
Turn Werebeast:Turn or destroy werecreatures as a good cleric turns undead.
The cleric gains access to the following spells at the specified spell level: Moon Blade (3) Insanity(7) Moonfire(8)
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Nobility Domain:
Clerics who take this domain have a stronger presence granted to them by divine will
Domain Special Ability and Bonus Spells
Noble soul:Once per day, you can inspire allies that hear you speak. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls every 5 cleric levels. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier (minimum 1 round).
The cleric gains access to the following spells at the specified spell level:
Bless Weapon(1) Authority(5) Overwhelming presence(7)
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Ocean Domain:
Clerics who take this domain are used to the cold depths of the seas and their misteries
Domain Special Ability and Bonus Spells
Divine Breathing: You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level.
The cleric gains access to the following spells at the specified spell level:
Water Breathing(3) Wall of Ice (5) Otiluke's Freezing Sphere(6)
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Portals Domain:
Clerics who take this domain are granted mastery over the portals of Toril
Domain Special Ability and Bonus Spells
Portal Sense:You gain the ability to perceive a portal.You can use this power to detect an active or inactive portal as if it were a normal secret door (Search DC 20).
The cleric gains access to the following spells at the specified spell level:
(1)Analyze Portal, (2)Portal Stabilization (3)Dimensional achor (5)Teleport
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Spell Domain:
Clerics with this domain are masters of the weave and the arcane, especially on how to undo what other casters did
Domain Special Ability and Bonus Spells
Sublime art: You get a +2 bonus on Concentration and Spellcraft checks
The cleric gains access to the following spells at the specified spell level:
Mage Armor(1) Greater Spell Breach(5) Anti-Magic Field(8) Mordenkainen's Disjunction(9)
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Spider Domain:
Domain Special Ability and Bonus Spells
Turn Spiders: Rebuke or command spiders as an evil cleric rebukes or commands undead. Use these abilities a total of number of times per day equal to 3+ your Cha modifier.
The cleric gains access to the following spells at the specified spell level:
Spider Curse(3) Spider Shape (5) Creeping Doom(8)
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Undeath Domain:
Clerics with this domain have a greater control and mastery over the undead
Domain Special Ability and Bonus Spells
Sublime Negative Energy: All spells with negative energy effect are considered empowered
Given that some deities did not get reprinted in 3e, we are working on implementing them still (those that existed in 2e at least) and implement some fittiing domains for them.
Deities Domains
The list down here will tell you which deity has associated which domains. Know that the lesser powerful gods has lesser domain (befitting of their status) for example a demigod may have only 2 domains possible, while major gods may have 5-8 depending on their status
Azuth
KNOWLEDGE, LAW, MAGIC, SPELLS
Bane
EVIL, DESTRUCTION, LAW,
Beshaba
CHAOS , EVIL, FATE , TRICKERY,
Chauntea
PLANT, GOOD, PROTECTION,EARTH
Cyric
CHAOS, DESTRUCTION, EVIL, TRICKERY
Deneir
KNOWLEDGE , PROTECTION , GOOD
Eldath
FAMILY , GOOD , PLANT , WATER, HEALING
Garl Gittergold
CRAFT, GNOME, GOOD, LAW, PROTECTION, TRICKERY
Gond
CRAFT, EARTH, FIRE, KNOWLEDGE, METAL
Gruumsh
CHAOS, EVIL, CAVERN,STRENGTH, WAR
Helm
LAW, PROTECTION, STRENGTH
Hoar
FATE , LAW , TRAVEL
Ilmater
GOOD, HEALING,LAW, STRENGTH
Kelemvor
FATE, LAW, PROTECTION, TRAVEL
Lathander
GOOD, PROTECTION, STRENGTH, SUN
Lurue
ANIMAL , GOOD , HEALING , CHAOS
Milil
KNOWLEDGE , GOOD , NOBILITY
Mystra
KNOWLEDGE, MAGIC, SPELLS, ILLUSION
Oghma
KNOWLEDGE , TRAVEL , TRICKERY
Red Knight
LAW, NOBILITY, WAR
Selune
CHAOS, GOOD, MOON, PROTECTION, TRAVEL
Shaundakul
AIR, CHAOS, PORTAL, PROTECTION, TRAVEL
Sseth
CHAOS , EVIL , TRICKERY , MAGIC
Sune
CHAOS, GOOD, PROTECTION
Tempus
CHAOS, PROTECTION, STRENGTH, WAR
Torm
GOOD, HEALING, LAW, PROTECTION, STRENGTH
Tymora
CHAOS, GOOD, FATE, PROTECTION, TRAVEL
Tyr
GOOD, KNOWLEDGE, LAW, WAR
Uthgar
ANIMAL, CHAOS, STRENGTH, WAR
Waukeen
KNOWLEDGE, PROTECITON, TRAVEL
Loviatar
EVIL, LAW,STRENGTH,
Velsharoon
MAGIC, DEATH, UNDEAD, EVIL
Shar
CAVERN, DARKNESS, EVIL, KNOWLEDGE
Valkur
AIR ,CHAOS, GOOD, OCEAN, PROTECTION
ELVEN PANTHEON
Angharradh
CHAOS, ELF, GOOD, HOPE, KNOWLEDGE, PLANT, PROTECTION, FAMILY
Aerdrie Faenya
AIR, ANIMAL, CHAOS, ELF, GOOD,
Deep Sashelas
CHAOS, ELF, GOOD, KNOWLEDGE, OCEAN, PROTECTION
Erevan Ilesere
CHAOS, ELF, TRICKERY
Hanali Celanil
MAGIC, CHAOS, ELF, GOOD, PROTECTION
Labelas Enoreth
CHAOS, ELF, GOOD, KNOWLEDGE
Rillifane Rallathil
CHAOS, ELF, GOOD, PLANT, PROTECTION
Sehanine Moonbow
CHAOS, ELF, GOOD, KNOWLEDGE, MOON, TRAVEL
Solonor Thelandira
CHAOS, ELF, GOOD, PLANT, WAR
Tarsellis Meunniduin
ELF, PROTECTION, TRAVEL
Vandria Gilmadrith
LAW, PROTECTION, WAR,
Araleth Letheranil
CHAOS, SUN PROTECTION HEALING ELF
Fenmarel Mestarine
ANIMAL, CHAOS, ELF, PLANT, TRAVEL
Melira Taralen
CHAOS, TRICKERY, TRAVEL, KNOWLEDGE, CRAFT
Naralis Analor
PROTECTION, HEALING, SUN, LAW
Rellavar Danuvien
AIR, HEALING, ELF, PROTECTION
Sarula Iliene
TRICKERY, WATER, PLANT, SUN
Alathrien Druanna
KNOWLEDGE, SPELL, MAGIC
Darahl Firecloak
EARTH, FIRE
Mythrien Sarath
SPELL, CRAFT
Shevarash
CHAOS ELF WAR
Tethrin Veraldé
WAR MAGIC
DROW PANTHEON
Lolth
CHAOS,DESTRUCTION, DROW, EVIL, SPIDER, TRICKERY
Vhaeraun
CHAOS, DROW, EVIL, TRAVEL, TRICKERY
Kiaransalee
CHAOS, DEATH, DROW, EVIL, UNDEATH
Eilistraee
CHAOS, DROW, ELF, GOOD, MOON, PORTAL
HALFLING PANTHEON
Yondalla
FAMILY, GOOD, HALFLING, LAW, PROTECTION
Sheela Peryroyl
AIR, HALFLING, PLANT,
Arvoreen
GOOD, HALFLING, LAW, PROTECITON, WAR
Dallah Thaun
CHAOS, KNOWLEDGE, TRICKERY
DWARVEN PANTHEON
Dumathoin
CAVERN CRAFT DWARF EARTH PROTECTION METAL KNOWLEDGE
Sharindlar
CHAOS GOOD DWARF HEALING MOON
Vergadain
DWARF TRICKERY
Dugmaren Brightmantle
CHAOS CRAFT DWARF GOOD KNOWLEDGE
Gorm Gulthyn
DWARF GOOD LAW PROTECTION WAR
Haela Brightaxe
CHAOS DWARF GOOD WAR
Marthammor Duin
DWARF GOOD PROTECTION TRAVEL
Thard Harr
ANIMAL CHAOS DWARF GOOD PLANT
Abbathor
DWARF EVIL TRICKERY
Hanseath
CHAOS STRENGTH TRAVEL WAR
Tharmekhûl
FIRE WAR METAL
NATURE DEITIES
Auril
AIR EVIL WATER
Malar
ANIMAL CHAOS EVIL MOON STRENGTH
Mielikki
ANIMAL, GOOD, PLANT, TRAVEL
Silvanus
ANIMAL, PLANT, PROTECTION, WATER
Talos
CHAOS EVIL FIRE DESTRUCTION
Umberlee
CHAOS DESTRUCTION EVIL OCEAN WATER
ELEMENTAL DEITIES
Istishia
DESTRUCTION WATER TRAVEL OCEAN
Kossuth
DESTRUCTION FIRE
CELTIC PANTHEON
Oghma
CHARM KNOWLEDGE TRAVEL TRICKERY
Lugh
ANIMAL CHARM CRAFT PROTECTION WAR
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