These are the informations of the class on our server
Cleric
- The Cleric has several new spells (as of now we didn't made a full list of the new spells since they are many between domains and not,you can see them in game)
- The Cleric has access to new domains
- The Cleric will now gain some bonuses on specific spells based on their chosen domain (as of now a full list is not present)
Cavern Domain:
Clerics who take this domain are never lost in the darkness of a cave, it feels safe like a home
Domain Special Ability and Bonus Spells
You gain the dwarven ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4
The cleric gains access to the following spells at the specified spell level:
Ultravision(1) Leomund's Safe Shelter(4) Maze(9)
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Chaos Domain:
Clerics who take the Chaos domain command power over outsiders and are granted spells that can cause disorder among their foes
Domain Special Ability and Bonus Spells
Turn Outsiders - Able to turn lawful outsiders as if they were undead.
The cleric gains access to the following spells at the specified spell level:
Confusion(3) Chaos Hammer(4) Word of Chaos (7)
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Craft Domain:
Clerics who take this domain are granted special insight on the crafting of their choosing, making their works gather a spark of the divine
Domain Special Ability and Bonus Spells
Divine inspiration:You gain Skill Focus (a +2 bonus) on one Craft skill of your choice.
The cleric gains access to the following spells at the specified spell level:
Mending (0) Lesser Fantastic Machine (3) Fantastic Machine (6) Greater Fantastic Machine (9)
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Drow Domain:
Clerics of the dark seldarine that take this domain holds powers to achieve their goals over the sunlit world
Domain Special Ability and Bonus Spells
Superior reflexes: Free Lightning Reflexes feat.
The cleric gains access to the following spells at the specified spell level:
Cloak of Dark Power (1) Spiderform (4) Word of Chaos (7)
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Dwarf Domain:
The worshipers of the Morndinsamman can count on special powers granted by their forebearers togheter with a stronger than normal resilience, even among their kin
Domain Special Ability and Bonus Spells
Supreme Fortitude: Free Great Fortitude feat
The cleric gains access to the following spells at the specified spell level:
Stoneskin(3) Wall of Stone(5) Elemental Swarm(9)
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Elf Domain:
The children of Corellon are granted special powers by the Seldarine to improve their already exceptional acuity and sharp senses
Domain Special Ability and Bonus Spells
Ancestral aim: FreePoint Blank Shot
The cleric gains access to the following spells at the specified spell level:
True Strike(1) Tree Stride (4) SunBurst(8)
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Family Domain:
Those that values familiar bonds, bloodrelated or not, are granted by their patron the powers to shelter them from harm.
Domain Special Ability and Bonus Spells
Protective Bond:You generate an aura to protect your allies with a +2 dodge bonus to AC. This supernatural ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You may affect yourself with this ability.
The cleric gains access to the following spells at the specified spell level:
Magic Circle against Alignment (2) Refuge (7) Protection from spell (8)
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Fate Domain:
Clerics who take this domain are granted short visions of the past and the future, allowing them to perceive danger when others can't
Domain Special Ability and Bonus Spells
Divine Foresight:You gain the uncanny dodge ability, allowing you to retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized.
The cleric gains access to the following spells at the specified spell level:
True Strike(1) True Seeing(4) Premonition (9)
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Gnome Domain:
Gnomes are masters of illusions and shadows, those blessed by the Lords of the Golden hills are even more so than their kin
Domain Special Ability and Bonus Spells
Masters of tricks:You cast all illusion spells with +2 DC. This bonus stacks with spell focus feats chain
The cleric gains access to the following spells at the specified spell level:
Ghostly Visage(2) Shadow Conjuration(4) Shadow Shield(7) Weird (9)
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Halfling Domain:
Yondalla's children are the epitome of what an halfling should be: curious but cautious, caring but disciplined. Despite what the tall races may think, there is much more in an halfling then gluttony and michief. Those with this domains are granted powers to emphasize those standards.
Domain Special Ability and Bonus Spells
Divine Trickster:You gain the ability to add your Charisma modifier to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action that lasts 10 minutes. It can be used once per day.
The cleric gains access to the following spells at the specified spell level:
Greater Cat's Grace (2) Freedom of Movement(4) Premonition (9)
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Law Domain:
Clerics who take the Law domain command power over outsiders and are granted spells that forces the enemy to submit and surrender to them
Domain Special Ability and Bonus Spells
Turn Outsiders - Able to turn chaotic outsiders as if they were undead.
The cleric gains access to the following spells at the specified spell level:
Hammer of the Gods(3) Hold Monster(6) Dictum (7)
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Metal Domain:
Clerics who take this domain are skilled forgesmith and have experience not only in any metal but also in wielding hammers in battle
Domain Special Ability and Bonus Spells
Hammer master: Free martial weapon competency and weapon focus (warhammer)
The cleric gains access to the following spells at the specified spell level:
Keen Edge(3) Wall of Iron(5) Iron Body (8)
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Moon Domain:
Clerics who take this domain have power over the creatures that morph in the night, like Lycanthropes
Domain Special Ability and Bonus Spells
Turn Werebeast:Turn or destroy werecreatures as a good cleric turns undead.
The cleric gains access to the following spells at the specified spell level: Moon Blade (3) Insanity(7) Moonfire(8)
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Nobility Domain:
Clerics who take this domain have a stronger presence granted to them by divine will
Domain Special Ability and Bonus Spells
Noble soul:Once per day, you can inspire allies that hear you speak. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls every 5 cleric levels. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier (minimum 1 round).
The cleric gains access to the following spells at the specified spell level:
Bless Weapon(1) Authority(5) Overwhelming presence(7)
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Ocean Domain:
Clerics who take this domain are used to the cold depths of the seas and their misteries
Domain Special Ability and Bonus Spells
Divine Breathing: You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level.
The cleric gains access to the following spells at the specified spell level:
Water Breathing(3) Wall of Ice (5) Otiluke's Freezing Sphere(6)
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Portals Domain:
Clerics who take this domain are granted mastery over the portals of Toril
Domain Special Ability and Bonus Spells
Portal Sense:You gain the ability to perceive a portal.You can use this power to detect an active or inactive portal as if it were a normal secret door (Search DC 20).
The cleric gains access to the following spells at the specified spell level:
(1)Analyze Portal, (2)Portal Stabilization (3)Dimensional achor (5)Teleport
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Spell Domain:
Clerics with this domain are masters of the weave and the arcane, especially on how to undo what other casters did
Domain Special Ability and Bonus Spells
Sublime art: You get a +2 bonus on Concentration and Spellcraft checks
The cleric gains access to the following spells at the specified spell level:
Mage Armor(1) Greater Spell Breach(5) Anti-Magic Field(8) Mordenkainen's Disjunction(9)
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Spider Domain:
Clerics with this domain have been granted a great affinity with the spiders from their patron
Domain Special Ability and Bonus Spells
Turn Spiders: Rebuke or command spiders as an evil cleric rebukes or commands undead. Use these abilities a total of number of times per day equal to 3+ your Cha modifier.
The cleric gains access to the following spells at the specified spell level:
Spider Curse(3) Spider Shape (5) Creeping Doom(8)
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Undeath Domain:
Clerics with this domain have a greater control and mastery over the undead
Domain Special Ability and Bonus Spells
Sublime Negative Energy: All spells with negative energy effect are considered empowered
The cleric gains access to the following spells at the specified spell level:
Death Ward(3) Harm(5) Create Greater Undead(7)